![]() It’s been an amazing journey over the past three years, and we are very excited to have you all with us- hopefully for many years to come! ![]() Despite this, we wanted to already launch the new version of the Union in preparation of upcoming Game Updates for the History Edition releases, and to be able to incorporate your feedback as we fine-tune things over the coming weeks. You will initially notice some funkiness as older blogs haven’t all been properly tagged yet (did we mention we have almost 500 already?), and some things may not be fully adapted to the new design and layout yet. Keep in mind that this is just day 1 of the journey, and the Anno Union idea has always been about working alongside our community to improve things. The entire Union should also be much faster and responsive, in addition to its design. To support a wider range of games and help discoverability, we have put an emphasis on categories and tags, making it easier for you to find the blogs and release notes you want. Going forward, we want the Anno Union to be better suited to supporting the full franchise, starting with the release of the four History Edition version of Anno 1602, 1503, 17 last week. As a result, it was all focused on the “here and now” of Anno 1800’s development, with the layout only being intended to support one game. All of which contributed to making Anno 1800 the fastest-selling game in the series’ 22-year history!Īs mentioned above, we initially did not know what to expect from the Anno Union, and how the community would react to it. And that’s just a few examples of the many ways the community has shaped the development of the game. ![]() Since that hot August day, the Anno team and community have been equally busy, as we published close to 500 items on the Anno Union, which you discussed in almost 20k comments! Thanks to all of your feedback and input, we not only completely reworked the New World into the iteration you see in the game today, but also added features like co-op, statistics or the popular day-and-night cycle. Turns out there were: with several hundred comments during that first week, the Anno Union was immediately off to an incredible (and slightly intimidating) start. We still remember that after we finished our first press demo of the game, everyone immediately grabbed their phones to see if we already had some comments on our new website. When we first launched the original Anno Union alongside Anno 1800’s announcement at gamescom 2017, we did not quite know what to expect. I'm actually confused as to why you are blaming me for taking examples from city builders and political simulators, they are the strategy games were micro-ing units take a back seat and I have read quite a few people, defending this change, calling Victoria 3 a "nation builder" so it seemed to be a legitimate comparison to make.And welcome to the all-new Anno Union, your #1 source for any news and updates on Ubisoft’s series of strategy games- straight from the dev team here in Mainz! As a matter of fact demanding that people be happy about other games and get lost has been your argument from the beginning so don't try to rewrite history.Īll the examples I used are marketed as strategy games and I honestly don't think that it's a stretch, the genre is simply pretty large and goes from STR like Starcraft and games like the Total War to Victoria and Pride of nations, with everything in between. And that's all I said, I never stated that it was enough and that they shouldn't ask for a new one. I have never said nor imply that people prefering strategy games that don't centered on micro of armies "should be happy with what small scraps of the genre they are given", I simply pointed out that acting as if Victoria 3 was the only strategy game not focus on micro-ing units was a false statement and that while in the minority this games do exist. ![]() It's actually concerning to have someone denying that they are lying than then proceed to do it again immediately.
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